![]() This doesn’t work, however, thanks partly to a mysterious pink elephant, and it’s not long before the two end up hopping through time and both this Rufus and a future Goal try to change their fates. He runs into a scientist named McChronicle, whom has a sort of time machine that can rewind time a bit and tries using it to save Toni’s glass set and keep their relationship afloat. We finally begin proper with a Rufus, still with his ex Toni, waking up and seeing all of the events of the past games and that bad future as a dream. Where he came to terms with his ending relationship there, here he sings to this woman who wants to get back together and warns her the dangers of wondering “what if.” The narrator appears for his last appearance, singing a song to his now ex he sang to in the original games. It makes its intentions clear fairly quickly, as Goal gives a recap of the original trilogy, and then ends asking “Oh? You don’t like this ending? Hoping for something more upbeat?” Cue the opening tutorial, which breaks tradition of Rufus fixing a trash compactor to have a future Rufus in a dead future blowing up the entirety of Deponia, now overtaken by horrible monsters. Basically, the game is meant to be sort of parallel to the original trilogy by using a time travel plot to let these events to take place in their own timeline (or timelines). Deponia Doomsday was described as a “paralellic” by the developers.
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